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CATCH Kids Club (5-8) Activity Pack
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Inclusion of Youth with Physical & Intellectual Disabilities
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SEL Integration in CATCH Kids Club (K-8)
Overviews
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CATCH Kids Club (5-8) Activity Pack
The CATCH Kids Club (CKC) Activity Box for Grades 5-8 includes hundreds of activity cards with detailed instructions for age-appropriate games that get children moving and having fun while increasing their MVPA (moderate-to-vigorous physical activity). The fully organized tabbed sections include activities for Warm Up & Cool Downs; Muscular Strength and Endurance; Flexibility; Cooperative Games; Sports; and more! Its user-friendly format is easy to implement for staff and enjoyable for everyone.
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CATCH Kids Club - Guide for Inclusion of Youth with Disability
The new CKC Inclusion Guide is an addendum to the CATCH Kids Club afterschool curriculum for grades K to 8. It provides practical tips and resources to maximize opportunities for youth with disability to participate in meaningful inclusive physical activity. The program adaptations were created utilizing the GRAIDs tool (Guidelines, Recommendation, and Adaptations Including Disability) which separates core program components to identify areas where adaptation is needed to make it more inclusive for people with disabilities. The result is a set of evidence-informed recommendations or adaptations that can be added back into the original curriculum for inclusion.
The guide was developed in partnership with Lakeshore Foundation – National Center on Health, Physical Activity and Disability (NCHPAD), Special Olympics International, and Flaghouse, Inc. -
SEL Integration in CATCH Kids Club (K-8)
The purpose of this section is to demonstrate CATCH Kids Club's (CKC) compatibility with Social Emotional Learning (SEL) core competencies. The core competencies identify behaviors, skills and values that schools and teachers are encouraged to teach and reinforce as part of a comprehensive educational approach to social and emotional learning. Among the hundreds of CKC games and activities, we have identified several to specifically highlight how they can be used to address behaviors listed under the various SEL domains. The games and activities included in this section provide reinforcements to explicitly and purposefully teach SEL competencies.